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- property pSpr
- global gUserQuitFlag
-
- on beginSprite me
- pSpr = sprite(me.spriteNum)
- if inShotMode() or gUserQuitFlag then
- pSpr.member = member("Done_up")
- end if
- end
-
- on mouseUp
- global gMode, gGameLevel, gGameSetup
- if inShotMode() or gUserQuitFlag then
- go("Main Menu")
- stopEvent()
- else
- gMode = #game
- if (gGameLevel + 1) > count(gGameSetup) then
- stopEvent()
- endOfGame()
- end if
- end if
- end
-